Map name --		Haunted House
File name --		DM-HauntedHouseXa.unr
Author --		Thomas "NickelEdge" Dougherty
E-mail --		maps@nickeledge.com
home page --		NickelEdge.com
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Date Created --		March 14, 2003
Build Version --	1.6
Release Version --	1.3
Release Date --		June 25, 2003
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Game type--		Unreal Tournament 1 deathmatch
Botmatch--		yes
mulity player--		yes
player count--		4-8
editor--		Unreal editor 2
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**Install 
In Your UnrealTournament folder copy the files with these extions to the corsponding folder.
*.unr files go in /Maps 
*.utx files go in /Textures 
*.umx files go in /Music 
*.uax files go in /Sounds 
*.u and *.int files go in /System 
*.txt files go in /Help 
*.jpg can be deleted 

package includes
1 *.unr
0 *.utx
0 *.umx
0 *.uax
0 *.u
0 *.int
1 *.txt
0 *.jpg
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**The Story
It's easy to get in to the house but trying to get out alive is another question.  No door goes to were you think it should, and some stairways just go down and not back up.
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**Design 
I took my design for the small house, and took it in a different way.  I want to do a haunted house, where all the rooms went to places.  Example (say if you go though door A in room 1 and you might come out in room 2 though door B.  But if you go back through door B in room 2 you would come out in room 3 through door 3.)  I had to keep the rooms simple to help me get the portals right.  I have the number of portals at their max count

 room 1     room 2     room 3
  ---      -------      ---  
  |A|      |     |      |C|  
--   --    |     |    --   --
|     |    --   --    |     |
|     |      |B|      |     |
-------      ---      -------

========================


**Release Version
-About 1.6
fixed the trap to close when the player enters under the trap.  It makes it better for the map flow, so you don't have to time hitting the button at the same time a player goes under trap.
-About 1.5
Is a modified version of DM-HauntedHouse.unr, I've done minor changes to the map change lighting, lens flares, add a sink in the kitchen, and put a sniper rifle on the roof.  A major change is the adding a storm cellar.  Which has a furnace and stove that will burn you, a trap to crush a player, and a pool.
-About 1.4
.when look through the front or rear door at some angles you can see the fake backgroud.
  due to the fact that warp zones and sky boxes don't mix
.bots don't shoot through warp zone (any door way in the house).
.trigger in the cellor doesn't alway activate.
========================


**Bot support 
still a little buggy - but it does work.
========================


**Setup used for testing
Pentium 3 with G-Force 3 video card running in 1024x768 with bots.  Machines slower then this might have trouble running the map and have slow down.  I haven't had the chance to test on the net or with a LAN so I don't know how performance is.
========================


**Copyright / Permissions 
This level is copyright by Thomas 'J' Dougherty 2001. 
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. 
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! 
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 
========================


**Disclaimer
The maps have been created using unrealed; I take no responsibility for error or problems that occur using Unreal Tournament or this map.  If you do not like violence or are under age (18) delete this map and don't use.
========================


**Thanks to
Nalicity forums and Unreal Playground forums, thank for your help and feed back on the map.  You've help shape my maps and point out bugs that I might have missed.  From Unreal Playground  SoBeiT, Lord_Simon, Cobra, HortonsWho, Freakish, and Bot_40.   From Nalicity Twrecks, Rukee, I know their are more but since the forums went down I can't look back, so sorry if i left your name out.  Thanks for your feedback or filling in the blank when I didn't know the Question.
ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. 
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**Other maps
DM-TwistedLibrary - in progress
DM-HauntedHouse
DM-GorithmsGreatHall - old name "DM-GreatHall"
DM-SmallHouse
DM-GorithmHall
DM-Tree House
DM-WellOfSouls
DM-KingsMountain 